Shatter

Journal Excerpt - Dr. Mardo Branderson
March 14, 2042

March 14, 2042

Darkness. Lasting, practically eternal darkness. The light has been gone for so long. Mistakes have been made, and societies have collapsed. No longer does mankind call itself the dominant species. Now, it barely ekes by, simply trying to keep itself from being wiped out.

When the darkness came, the technologies and science of the world ended. Those who clung to their possessions found themselves destroyed. Instead, those who could defend themselves and protect those around them rose to power. Those who had the strongest will to live managed to survive the haunting darkness.

When the darkness came, society collapsed. Whether a nation was led by a democracy, a dictator, or a parliament, it did not matter. All were lost. All were abandoned. Anarchy rose. Crude remnants of order were established by those who were hungry for power. They used whatever manipulation or corrupt means they needed to attempt to turn chaos into control. But chaos and darkness cannot be controlled.

When the darkness came, the old ways returned. Magic once long buried and forgotten reemerged as a new source of power, and in many instances, of survival, As time went on, those who were affected by the changes in the world began to manifest. People who were once human became something else. For some, it was something more powerful, more unique, while others seemed to whither away into creatures of weakness. With the old ways came the old enemies. Monsters that had been nothing more than myths and nightmares became the very real villains of the new world.

When the darkness came, everything fell apart. Out of the ashes of the old rose a new, deadly and hostile world. There was no comfort, no safety. Only fear. Fear and the overpowering will to survive. Mankind may have nearly gone extinct, but the few that survived clung to the futile hope of a future. If you read this, than you are one of those people. One of the fools who believe that you can survive. You cannot. There is no world to protect or save. Only a darkness that cannot be lit.

When the darkness came, the world ended.

-Dr. Mardo Branderson

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.